
This week, I shifted my focus to converting my wireframe sketches into a partially prototyped low-fidelity wireframe on Figma. The main goal was to figure out the layout of the main four pages accessed from the navigation, and the navigation menu itself.

On Wednesday 1st November, author of the updated edition of A Smile in the Mind Greg Quinton visited NUA to give a talk on his work, his process and his involvement in A Smile in the Mind.

This workshop covered some of the more advanced features of Figma, starting with Components & Variants and then progressing on to variables.

This week I have expanded my visual research and developed my experience further, by giving it more structure with a clear user flow and tier options.

Building on the first HTML workshop, this session introduced more complex uses of CSS, with animations, and some Javascript to enable interaction.

I started project 3 by brainstorming ideas on paper with mind maps and lists, to decide which theme and which audience to choose.

This workshop covered pixel densities, layout grids and wireframes, and then involved following a tutorial to build a high-fidelity website design.

Following on from my low-fidelity prototype, I finished redesigning a part of the AXS website with the goal of simplifying the user experience.

In response to points of friction identified in my user testing, I am starting to consider how I can redesign a part of my site in Figma.

Workshops this week introduced Figma and HTML, covering the design side of websites as well as a basic understanding of how the front-end is coded.

I conducted five user tests of AXS, where users were instructed to purchase a pair of Take That concert tickets for any UK date, with a budget of their choice, in a seated section.

This week focused on starting Project 2 with user flows, design principle annotations and a site map with heuristic markup.