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High-Fidelity Prototyping for Mobile & Desktop
This week I finished my high fidelity mobile prototype of my experience, created a low-fidelity wireframe for desktop and mostly completed the high-fidelity prototype for desktop too.
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Rethinking my Experience & Moving into High-Fidelity
I fairly drastically altered my project this week and rethought my ideas – and although this gave me a lot of extra work to do, it paid off and I am much happier with the state of my project and prototypes now.
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Low-Fidelity Wireframing & Brand
This week, I shifted my focus to converting my wireframe sketches into a partially prototyped low-fidelity wireframe on Figma. The main goal was to figure out the layout of the main four pages accessed from the navigation, and the navigation menu itself.
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Creating an Experience & Wire-framing
This week I have expanded my visual research and developed my experience further, by giving it more structure with a clear user flow and tier options.
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Project 3: Initial Ideas & Research
I started project 3 by brainstorming ideas on paper with mind maps and lists, to decide which theme and which audience to choose.