As part of the project, we had to create some App Store posters, a showreel, and a slide deck to present tot he rest of the group. In order to do all of this, I finished my prototype, retrieved videos of it, and collected all of the brand system into one place.
I began with he research. As shown below, I looked into different communication videos, and how they worked, as well as what I thought (as a first time viewer and therefore consumer) they did well, and what they could do better on. Like most things, what some videos had, others did not, and few and far in-between. It was valuable to do this research in order to help me understand the video, as well as make my own.

I ambitiously planned the video, and whilst it didn’t all go to plan, and it isn’t something that I am the most proud of, considering it was one of my first times using After Effects, I really enjoyed the process and thought what I got out of it was definitely a stepping stone for future projects.
I then moved onto attempting to creating the App Store promotions. Highlighting the key images and functions that my product had, I made sure to make the promotional posters just as bold and bright as the design system itself.
The last part of this section was the showcase slides, which I made on Figma to allow for some short but fun animations that mimicked the way my product was cerated. I wanted a cohesive feel, for everything to go well together, and this allowed me small micro-animations that worked well. (And were, in the presentation, commented on by Tom as being highly valuable tot he presentation of the brand!)
View the whole Miro board here: https://miro.com/app/board/uXjVNCv7uts=/?moveToWidget=3458764575557404741&cot=14
Presentation to the group !!!
I needed to present the products to an audience via a presentation video as well as a slideshow reel. To do this, I used illustrations from my product as well as creating new ones in order produce a slide deck. Below is the script I produced for this!
Script
This is wander
And it started off with a huge problem.
The planet.
And I know what you’re thinking, that’s ridiculous. What I can guarantee your not thinking is about how you travelled here this morning, or your waste and where it should actually go, or even something as small as whether or not you left a switch on in your house. All of these things can amount to so much environmental damage. And if it were 30 years ago, I would tell you not to worry. But between 2020 and 2023 alone, there had been an increase of young people’s interest in the environment by just over 450%.
To utalise the potential of this interest, it was critical to find an untapped problem space and produce a service worth pushing out. To do this, I set out a clear process to aid my journey.
Research. This sourced me my issue, and gave me the opportunity to look at Statistics, competitors in the market, and the confirmed the need for the product.
The user. This included interviews, testing, and asked the most important group of people to the project, what their wants and needs were.
This was answered with a user flow,
Followed by wireframes, which were continuously tested for the value aspects added to the product.
A final prototype was then created,
Before I marketed it to the user.
What am I even marketing you might ask?
Well, (read probelm statement) that’s quite wordy. So we can break it down.
Primarily by aviation. when I conducted my research I found a ton out about our carbon footprint. And if I asked you what contributed to it the most, there’s a lot of answers you can give me. But I think (like a lot of the users I asked) you’d be wrong. Deforestation – just short of 2 billion tonnes a year. Landfill, 4 billion tonnes. Construction 6 billion tonnes. Aviation and human transport? 8 billion tones.
Short stay trips. Short term trips produce 78% more carbon than a multi destination vacation.
Changing the way we travel. With 82% more travel in 2023, and a 67% increase in sustainable travel searches, now is the time to mirror a users wants as a designer to produce something not only great, but practical.
But surely there is something already out there that solves this problem?
No.
With competitors being noted as ‘hard to use’ ‘untrustworthy’ and ‘flawed’ by the users, there is a major market gap that needs filling. Speaking of how the users feel, who are they? I divided the users up into three different personas, two primary and one secondary, all of which the product
meets in various elements of its design.
The wannabe traveller, prioritising an easy user flow, with a trackable aspect.
the experienced backpacker, someone who wants just as much thrill from booking as they do the journey, with a range of choice.
the luxury traveller, wants to know what their getting is good, without the hassle.
I then interviewed an expert. A travel executive named Charlie, who tracks peoples movement through websites and lets the call centre know when to push for a purchase. Charlie helped me understand a lot about how people navigate webpages, a s well as the sheer amount of effort goes into nudging people to actually purchase, and with 82% of carts abandoned, I can understand why! But there were a few other key insights.
Through all of the research, interviews and detailed analysis, I came out with s value proposition. (Read) This was followed through with a strong brand system, as you can see here, beginning with the creation of the logo,
followed by colours and a typeface mimicking famous city palettes which followed through onto the apps copy.
And what is a product without its key features, and how they solve the users needs.
An onboarding service gives the user all the insight they need. Offering fun animations as well as reaffirming the brands identity.
Safety was a major concern throughout all of my interviews, and to help aid this issue, Wanderers can’t sign up for the product unless they provide an ID photo, which is checked in an AI operated system, and instantly refers them onwards in their user journey.
No worried! Unlike any product or service on the market currently, Wander lets the user base their trip completely off of their needs. The date, airport, destinations and duration can all be adjusted and edited in a carefully created search system,
as well as pre planned trips for the first time Wander’ers.
After selecting or creating a trip, the user can instantly access all information they need,
With the ability to view each stop, photos of their destinations and reviews, as well as a guide next to the booking button to help further.
A live booking system tracks the users trip from start to finish, inclusive of tickets needed, and where and when the user should be at any given moment.
As mentioned earlier, the user has the ability to both create or select pre booked trips. Offering worldwide varieties.
At any mention of a stop, the user has the ability to add an excursion, easily guided through by icons and added instantly to their cart.
A key feature of the product, a Wanderer can book instantly with another person simply by selecting ‘share trip’ upon checkout, as well as having the option to create a message board with their friends to guide that previously mentioned 82% of journeys out of the basket and into reality.
Finally, some users may want luxury. With the option to select your own hostel or hotel, a layer of added luxury allows for indifference, which through research, proved to be a luxury users wants.
But don’t take my word for it.
Have some user testimonies instead! The branding functionality, design, and features were all highly rated within user tests.
The final part of the process was to create meaningful communication. To make the potential users both understand and want the product. Here are 3 of the App Store promotional posters, showcasing features that are unfound in competitor websites, and displayed in the same adventurous and bold way the brand identifies. And if that hadn’t convinced you, have a promotional video to Finish the job!
Feedback Given
During the presentation I was given some feedback from the Both Tom and Dave. They commented on the graphs and the need for further explanation, as well as some of the emphasis on certain elements. To help communicate this better, I changed some details, adding statsitcs to the graphs, as well as highlighting some key elements that were not previously highlighted prior.






