The final day! Literally the most stressful 12 hours of my life I cannot lie to you. The night before, we had changed the mascot, which was originally a beaver, changed the jargon, and decided we would develop upon the idea within the product. It was hectic, as me and Fergus rushed to finish what we had created all whilst changing the entire interface!
We talked it over with the other developers, made sure we were all on the same page, and began using 3D illustrations from library packs in order to create a ‘gamified,’ approach to the final product. I went from (in the space of 2 hours) drawing up illustrations of beavers, which I kept calling otters, to drawing up people, to dogs. These illustrations were all used in the final products and can be seen below, and I was really proud of most of them. I drew them out in co-ordination to specific questions, and made sure that I was only creating what we would actually use for the MVP showcase as well as the final slide deck.



I also looked into creating the final wireframes, and different elements that the developers could place onto he product to create a finished and working platform. We chose to use a singular home page without a nav bar to allow the user to jump easily between the two sections. Below is the gamification section we drew up, as well as some different pop ups.


