To hell with it. Even more issues arose with the last system update. Because the team was designing so closely with each other and regularly passing work along, it created a rat king-esque mess of design. Slash and burn was the solution. I deleted the old system entirely to opt for a clearer presentation of text styles.

The 4 text styles at the top are a few select case-use text styles that we needed for a few things. The bulk of the system is in the updated type section. We reduced the amount of text styles as well. In the image below, you can see the reduced amount.
Another factor that helped was everything was moving onto high fidelity, and the amount of designers was also reduced because we wanted to have consistency with designs. This meant we were working with a very select amount of flows and a couple of people using it, which meant it worked out well.
By taking a step back, re-evaluating the design system, and streamlining it, we were able to create a more cohesive and manageable system that better suited our team’s workflow. The reduced number of text styles and the focus on high-fidelity designs with a smaller group of designers allowed for better consistency and collaboration.
This experience taught me the importance of adapting and iterating on design systems based on the team’s needs and workflow. A design system is not a one-size-fits-all solution; it needs to be tailored to the specific project and team dynamics. By being flexible and willing to make changes, we were able to create a system that worked for us, rather than trying to force our workflow to fit a system that wasn’t serving us well.
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