Hannah Hammet – user testing workshop


Anticipated use – actual use – after use

UX designers look at the actual use creating satisfaction for users – efficiency and effectiveness

  • Satisfaction – tested through questionnaires but efficiency and efficacy can be tested through user tests 
  • Efficiency – is it quick and easy 
  • Effectiveness – can it be done 
  • These will cause an increase or decrease the satisfaction level 
  • Which can therefore increase or decrease a users reported experience level 
  • The main thing to look for when user testing is efficiency and effectiveness 

You will find other things but don’t ask about them 

Tasks 

  • Tests at the level of the task you want them to achieve 
  • The problem area would be the sub tasks – working through the website Test the whole process
  • Walk them past the known problem area
  • What does the user need to do at a really high level that’s nothing to do with the interactive system? 
  • Ask a question for the task – e.g. what would you do if you needed to buy a T-shirt with delivery on or before Friday 
  • Mirror real life as much as possible 

Be broad with questions – don’t ask specific questions 

Inappropriate tasks 

  • Pretender tasks – e.g. “you’re a bank worker from Spain”
  • Silly test tasks – e.g. “when using the checkout can you use the name mr banana man”
  • Derivative tasks –  e.g. “let’s assume that by mistake you added two products to your basket” 
  • Tests tasks with clues –  e.g. “what is the opening time of the cafe in cafe”
  • In precise test tasks –  e.g. “find and read the terms and conditions” 

Appropriate things to say in a user test 

  • What would you like to do next 

Say as little as possible

  • impartially 
    • We must not agree or show any hints to the user as to what we think 
    • Do not nod or smile
    • Do not give clues
  • No leading questions 
    • We must be careful with our wording 
    • Do not bias your results 
  • Put emphasis back on the user 
    • What would you do next 
    • What are your options now 
    • I’m sorry I can’t help you as you don’t want to influence what you do next 

Low and high fidelity 

  • We should test out designs as much as possible 
  • Usability gets better over time 
  • We should test our designs when they are low, mid and high fidelity 
  • It is easier to make changes to hand drawn prototypes and low fidelity 
  • Less changes should need to be made at high fidelity 
  • We test to uncover and fix problems 
  • Not to validate that we as designers got it right 
  • If you’re learning huge amounts every time you test your designs 
  • Consider if you are testing your designs in the right way 

Process: planning, conducting, reporting 

  • moderated in person, remote or unmoderated
  • Test plan 
    • goal of the test 
    • Number of test participants 
    • Approx session length 
    • Time plan 
    • Cost estimate 
  • Recruiting participants 
    • check back to out personas 
    • Recruitment screener – could make a survey and send it out and ask simple questions about people who are available for your tests to make sure they fit your personas  
    • Book participants 
  • Write a test script 
  • briefing 
  • Pre-session interview
  • Tasks 
  • Post session interview
  • Pilot it – a friend or colleague goes through it to makes sure it will work or will be understood 
  • What should a briefing consist of 
    • Welcome the participant 
    • Introduce yourself 
    • Explain what they are there for 
    • We are not testing you, we are testing the interface – you can’t do anything wrong 
    • Please think out loud during the sessions as it helps me to understand your thought processes 
    • I’m recording the sessions to help me analyse things afterwards – might need to sign something or send in advance 
    • If you’re feeling uncomfortable at any point we can talk a break 
    • Please consider what you see today to be confidential – might need something to be signed maybe send something before 
    • I may not be able to answer any questions you ask as I don’t want to influence what you’d do next 
      • Do you have any questions before we begin 
  • Pre-session interview 
    • Questions to establish you’ve got the correct persona 
    • Easy simple questions to put the participant at ease 
    • Loosely follow pre-interview question list be curious 
    • Find out anything you want to know in preparation for the tasks 
  • Test tasks 
    • Wait until this point to show the prototype 
    • Consider giving an easy task to start with 
    • Hand the participant the task in writing 
    • Ask them to give you their understanding of what they have to do before they begin 
  •  Post session interview 
    • Moving to subjective feedback 
    • How did you find the experience using this prototype today
    • What 2/3 things did you like the most 
    • What 2/3 things are in most need of improvement 
  • Who should be in a usability test? 
    • Test participant 
    • Moderated – person conducting the test 
    • Note taker 
    • Observers 

Results 

  • Analysing results
    • positive 
    • Minor problem – something that requires a fix but has little effect on the efficiency or effectiveness 
    • Major problem
    • Critical problem – participants unable to complete a task
    • Catastrophic problem – existential threat 
  • Reporting results 
    • Backlog written as jobs to be done – as a user needs to be able to see the X at the same time as the Y
    • Any that aren’t picked up should be stored somewhere 
    • Complied into a report 
      • An executive summary 
      • 5-50 findings (including the positive) 
      • The test script 
      • Screenshots or pictures that supplement the description of important usability findings 
      • May contain recommendations on how to fix things

Leave a Reply

Your email address will not be published. Required fields are marked *