User testing


Evaluative research methods and usability testing

  • Evaluative research may be used to capture date within framework or a set of questions relating to a product or service. 
  • Evaluative research may also be a review of existing data that is specifically relevant to a product or service 

Evaluative research and generative research 

  • Evaluating an existing design 
  • VS
  • Generating a new body of research to inform decisions about making a new product e.g. by interviewing stakeholders and experts (we’ll cover this in later sessions).

Why conduct evaluative research 

  • do things with research behind it 
  • Don’t do things you think are great do things you know are great 
  • Invest in more face time with users
  • Lead with data 

False-consensus effect 

  • Projecting their behaviour and research into others 
  • imagining a user will use it the way you would

When is evaluative research done 

  • project start
  • Define user requirements 
  • Concept design 

Test your assumptions 

  • You want to test even if it costs 
  • F.O.G – facts, opinions and guesses

Evaluative research 

  • Usability Testing
  • Guerilla Testing
  • Heuristic Evaluation
  • A/B Testing
  • Surveys
  • Analytics Review
  • Heat maps

Quantitative and qualitative 

  • quantitative -measurable -maths 
  • qualitative-open ended – descriptive (subjective) 

Usability Testing

  • Usability testing refers to evaluating a product or service by testing it with representative users.
  • Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes.
  • During a usability test, you will:
    • Learn if participants are able to complete specified tasks successfully
    • Identify how long it takes to complete specified tasks
    • Find out how satisfied participants are with your Web site or other product
    • Identify changes required to improve user performance and satisfaction
    • Analyse the performance to see if it meets your usability objectives

Number of usability tests 

  • 5 users – rule of thumb 

Bad Questions types 

  • closed questions – yes or no 
  • Assumptive questions – assume positive or negative response 
  • Leading questions – leading them towards a desired answer 

Good questions 

  • opens ended questions – about expectations and impressions 
  • Task driven feedback questions 
  • Follow up questions (e.g rating questions) 

Usability testing situations 

  • Moderated - the tester is with the participant
  • Unmoderated – participant is working alone, following a script
  • Remote – e.g. on Teams/Zoom, or otherwise at a distance 
  • In-person – in the same physical space

Guerrilla testing 

  • is a relatively fast, cheap and informal way to test ideas, to get high-level feedback, and potentially uncover user experience problems 
  • It can be done pretty much anywhere: a coffee shop, a shopping center, or on the street.
  • Typically qualitative rather than quantitative.

Remote moderated usability testing 

  • be careful about privacy 
  • Get rid of things on their laptop 

Introduction 

  • introduce yourself 
  • Tell them what you are doing and how long it is going to take
  • Explain that they are not being tested 
  • They cannot get everything wrong 
  • We are looking for problems 
  • Be really honest 
  • Ask them to narrate what they see 
  • Remind them that we cannot help them achieve their task 
  • Set them a task – a specific task is better

During the test don’t help them 

  • if they ask questions ask them questions back 
  • If they go quiet, ask them questions about what’s going on so that you can learn more 
  • Try to avoid using the same person  

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